Tag Archives: collision detection

When C128 sprites collide

Your correspondent promised a reworked version of his C64 assembly language sprite collision detection code for the C128 when the author had finished a conversion of the BASIC program her was given but, since an entire month appears to have … Continue reading

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When more sprites collide

Debunking Debunking “not rocket science – part 5” TMR of the rival blog “C64 Crap Debunk” https://c64crapdebunk.wordpress.com/ (a maths whiz who can remember lots of five digit memory locations) has had the cheek to try and debunk my amazing post … Continue reading

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When sprites collide

Well over a month ago the author posted a BASIC program that he’d been given for the C64 which used the hardware sprites and their collision registers, claiming that it showed “one sprite bouncing off another on the C64”. This … Continue reading

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