Tag Archives: C64

When more sprites collide

Debunking Debunking “not rocket science – part 5” TMR of the rival blog “C64 Crap Debunk” https://c64crapdebunk.wordpress.com/ (a maths whiz who can remember lots of five digit memory locations) has had the cheek to try and debunk my amazing post … Continue reading

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When sprites collide

Well over a month ago the author posted a BASIC program that he’d been given for the C64 which used the hardware sprites and their collision registers, claiming that it showed “one sprite bouncing off another on the C64”. This … Continue reading

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Release Notes – Super Galax-I-Birds (C64)

Graphics artist and musician Andy has recently been getting his head around C64 assembly language and your correspondent has been one of the people offering help along the way. As part of the learning process Andy has been looking through … Continue reading

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