Tag Archives: BASIC

Not rocket science – part 6

Debunking Oh that would be very difficult – part 6 Goodness dear reader, on the same day a newly-minted C64 programmer puts out his first intro as an official part of the C64CD team the author returns from the digital … Continue reading

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When C128 sprites collide

Your correspondent promised a reworked version of his C64 assembly language sprite collision detection code for the C128 when the author had finished a conversion of the BASIC program her was given but, since an entire month appears to have … Continue reading

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Checking the registers

In response to his almost incomprehensible rambling during Oh that would be VERY difficult! – Part 5, the author was recently pointed towards Compute’s Mapping The Commodore 64, a book which exhaustively delves into the C64’s memory and how it’s … Continue reading

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