Tag Archives: assembly language

When more sprites collide

Debunking Debunking “not rocket science – part 5” TMR of the rival blog “C64 Crap Debunk” https://c64crapdebunk.wordpress.com/ (a maths whiz who can remember lots of five digit memory locations) has had the cheek to try and debunk my amazing post … Continue reading

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When sprites collide

Well over a month ago the author posted a BASIC program that he’d been given for the C64 which used the hardware sprites and their collision registers, claiming that it showed “one sprite bouncing off another on the C64”. This … Continue reading

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Not rocket science – part 5

Debunking Oh that would be very difficult – part 5 Goodness dear reader, a new post from the author without any preamble regarding Brexit or his current living arrangements and it actually talks about a C64 program for a change! … Continue reading

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