Category Archives: Programming

Release notes – Stercore XD (C64)

The RGCD 16K cartridge competition is running during 2019, so your correspondent decided to have some fun and use it as an excuse to complete and release Stercore XD, a reworked version of the ported Spectrum shooter of a similar … Continue reading

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When C128 sprites collide

Your correspondent promised a reworked version of his C64 assembly language sprite collision detection code for the C128 when the author had finished a conversion of the BASIC program her was given but, since an entire month appears to have … Continue reading

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When sprites collide

Well over a month ago the author posted a BASIC program that he’d been given for the C64 which used the hardware sprites and their collision registers, claiming that it showed “one sprite bouncing off another on the C64”. This … Continue reading

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