This is Amiga speaking – part 1 and 2

Debunking Happy 30th anniversary to the Amiga computer! – part 1 and Happy 30th anniversary to the Amiga computer! – part 2

I’ve now decided to make shorter posts and do them more frequently, like I used to do when I started this blog, so here goes!

Writing shorter posts should theoretically mean that the author can’t make as many mistakes or indeed lie to his readers as often. That said, it appears to have meant an increase in posting frequency so your correspondent will on occasion respond to multiple posts in one pass.

However, I eventually heard enough about the Amiga to realise that it wasn’t anything like any previous Commodore computer, because it wasn’t developed by Commodore, so then I eventually decided to buy one.

It wasn’t “anything like any previous Commodore computer” because it was a 16-bit system with a GUI compared to 8-bit systems that essentially had a command line; it’s amusing to imagine that anybody was surprised that a machine released in 1985 would be the different to one released a few years earlier.

The Amiga was supplied with a BASIC programming language which supported a lot of its hardware.

Amiga BASIC loaded from disk rather than residing in ROM which, by the author’s previous “logic” at least, is an issue in the same way that all the BASIC extensions or replacements for the C64 are. Users whose machines shipped without Amiga BASIC (which, if memory serves, was removed after Workbench 1.3) couldn’t run programs written with it in the same way that programs developed with an extended BASIC on the C64 wouldn’t work without the extension present, so if the author has an issue with the latter he’s being hideously hypocritical when blatantly ignoring it for the former.

But the author is actually right one one point because Fred Harris is indeed legendary even if Micro Live was somewhat less so for not really understanding that a large chunk of it’s audience were going to interested in games; on the few occasions your correspondent remembers there being coverage it was either about a tangential subject such as the Robtek Game Killer cartridge or a usually rather lacklustre round up of “recommended” titles around Christmas time.

Now onto the second post and, after the author’s “history lesson”, there’s only one thing of interest:

The graphics chips in Amiga and Atari 8 bit computers have direct memory access (DMA) to the video RAM and the sound in both is four channel stereo.

Stereo isn’t standard on the Atari 8-bit and only comes from adding a second POKEY chip (which gives a total of eight channels) and connecting it and the onboard one to separate speakers. But since we’re on the subject of Amiga sound, your correspondent will end by pointing out that his post title is a reference to the Wild Copper demo on the Amiga.

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