We’re back onto the comments now and here’s something the author said in response to a commenter called “nachik”:
I’m afraid that all I really care about is what computers were available when I went shopping for one in 1984, not how long they’d been on the market at that time.
Assuming anybody else really cares about the author trying to ignore everything that happened after he personally wimped out, this comment is particularly amusing since the post that comments are being added to is called The Commodore 128: the fixed and upgraded Commodore 64! where the author also spends some time discussing the Amiga; neither machine or indeed the author’s beloved Amstrad CPC664 was available in 1984 so presumably should be considered out of the scope of his blog.
Programming is one of the main uses of a computer, not just playing games!
In the author’s worryingly twisted mind that might possibly be true perhaps, but if he ever makes it to reality he’ll find that programmers were always in the minority.
There were lots of games available for the Electron. It seemed like a large percentage, or even most Electron games were by Acornsoft, but other companies, including Audiogenic, Bug Byte, English Software, Romik, and Tynesoft, certainly produced games for it.
That rather vague “lots of games” is at best around the number available for the C64 just by the end of 1983.
It was capable of running the kind of games which appeared on the VIC-20, which was widely quoted as being expandable only to 16K
Again the author’s “research” fails him badly since there were 32K and 64K expansions available. The uneducated guess as to what the Electron could or couldn’t handle in comparison to the VIC should be treated with contempt since the author hasn’t got a clue.
To see the quality of some Electron games, please visit [YouTube link]. They seem about the same quality as C64 or Spectrum games.
The author rather obviously hasn’t actually played the games in question to judge how good or otherwise they are and comparing a tiny subset of games doesn’t demonstrate anything useful even they were played. For simpler games like the ones shown the Electron could hold it’s own, but when things became more involved it struggled.
 Your correspondent doesn’t claim to have played every Electron game either but has taken a good number of them out for a spin over the years (mostly the more shooty titles) and isn’t trying to make blind comparisons.